Across
- 4. An interactive experience that combines the real world with computer-generated elements, expected to play a role in future collaboration.
- 5. The ability to engage with digital content in three dimensions, enhancing the experience of virtual meetings and collaborations.
- 9. A senior executive responsible for managing and implementing information technology strategies within an organization, exemplified by Harry Mosley at Zoom.
- 10. The shared values, beliefs, and practices within an organization that can be challenged in a hybrid work model, particularly when integrating new employees.
- 11. The concept of incorporating tactile sensations into virtual experiences, which is anticipated to evolve in future technologies.
- 12. The idea of integrating olfactory experiences into virtual interactions, which is being explored for future applications.
- 13. The act of working together to achieve a common goal, which can occur both in physical office settings and virtual environments.
Down
- 1. A method of conducting meetings and collaborations through video technology, which saw a dramatic increase in usage during the pandemic.
- 2. The fifth generation of mobile network technology, which is expected to support advanced digital experiences such as augmented and virtual reality.
- 3. The gap between those who have easy access to digital technology and those who do not, which poses challenges for collaboration in a hybrid work environment.
- 6. A work arrangement where some employees work in the office while others work from home
- 7. A simulated experience that can be similar to or completely different from the real world, anticipated to enhance remote interactions in the future.
- 8. A company that has experienced significant success during the pandemic, particularly known for its video conferencing platform that became a part of everyday conversation since March 2020.
