Across
- 4. technology- A standard, short-range wireless connection for
- 6. objective.
- 7. To carry out or put into effect
- 11. Statements- A command that performs different actions depending on
- 14. and hardware that can sense and respond to the analog world.
- 15. Something unexpected that happens while a program is running.
- 20. devices.
- 25. To break down a problem into smaller pieces.
- 26. science- The science of creating solutions and solving
- 28. Trace- A method to analyze and record information about a program’s
- 31. A chip that processes information and data from input and
- 33. A program that translates instructions or code into a language that can be
- 34. symbols connected by arrows to show the direction of the flow of action.
- 35. computing- Building interactive physical systems using
- 37. semiconductor diode that emits light when conducting current.
- 39. information or data as an output.
Down
- 1. or behavior.
- 2. The results of the operation of a system.
- 3. programming- A drag & drop programming environment where code
- 5. solutions using a computer system.
- 8. A small computer on a single integrated circuit
- 9. device to another.
- 10. A diagram that represents an algorithm, work flow, or process & uses
- 12. Repeating process steps to continuously improve a work product
- 13. using the help of a computer.
- 16. An interruption or break in a signal or transmission from
- 17. To identify bugs or errors in computer hardware or programs and fix them.
- 18. Scientists- Scientists who apply their knowledge of computation to
- 19. A flaw in a computer program that causes the program to produce an incorrect
- 21. A simulator that imitates a program or events.
- 22. a processor, memory, and programmable inputs and
- 23. Something put into a system, such as resources, information, or
- 24. a condition is true or false .
- 27. An ordered set of instructions that are used to carry out a task.
- 29. snap together to form a program.
- 30. A set of instructions that a computer executes to achieve a
- 32. in order to achieve a result.
- 36. and understood by a computer.
- 38. Thinking- The process of solving problems using a series of steps.
