12 principle of animation crossword puzzle

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Across
  1. 1. and stretch A technique where an animated character or object is drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: a bouncing ball looks squashed when it hits the ground and stretched when it hits the ground and stretched when it is in the air.
  2. 4. Creating a way for the audience to expect and be ready for the next action.
  3. 5. The animation principle that requires drawings to have visual interest and be pleasing to look at.
  4. 6. the act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
  5. 8. in and out References the timing of an object or figure at the beginning and the end of a sequence. Created in animation by including more in-between frames at the beginning and end of an action, with few frames in the middle of the action.
  6. 10. intensifying actions, emotions, or characteristics in order to capture the audience’s interest.
  7. 12. to pose Sketching out of the key poses first before filling in the in-between poses
  8. 13. The animation principle that the number of frames used for an action determines how long that action is on the screen.
Down
  1. 2. drawing the animation principle that considers how to represent the weight, depth, and balance of a 3D figure in 2D space.
  2. 3. Animating an action from the first drawing to the end of the sequence in order.
  3. 7. Movement after an action ends. Actions almost never come to an immediate stop – parts of the figure or object continue to move past the termination
  4. 9. action The animation principle focused on the importance of smaller actions to support the main action.
  5. 11. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff.