Across
- 2. the animation principle that requires drawings to have visual interest and be pleasing to look at
- 3. The animation principle that considers to represent the weight, depth, and balance of a 3D figure in a 2D space
- 4. intensifying actions, emotions, or characteristics in order to capture the audience’s interest
- 7. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff
- 10. A slight variation in the timing and speed of free or loose parts in an object to make it more natural. Maintains consistent flow between phases of an action
- 12. References the timing of an object or figure at the beginning and the end of a sequence. Created in animation by using one or more in between frames at the beginning and end of an action, with few frames in the middle of the action
- 13. The act of showing or presenting an idea in a completely or clear manner, so the audience will understand what the message is
Down
- 1. The animation principle focused on the importance of smaller actions to support the main action.
- 5. Sketching out the key poses before filling in the in-between poses
- 6. A technique where a animated character or object is drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: A bouncing ball looks squashed when it hits the ground and stretched when it’s in the air
- 8. Animating an action from the first drawing to the end of its sequence in order
- 9. creating a way for the audience to expect and be ready for the next action
- 11. The animation principle that the number of frames used for an action determines how long that action is on the screen.