12 principles of animation

1234567891011121314
Across
  1. 2. Starts movement slowly an stays slow
  2. 3. through Throwing a baseball
  3. 5. It make the character look more real and funny when they hit a wall
  4. 8. The peak of a throw of a baseball
  5. 10. The build up before a action
  6. 12. Any action that comes from the primary action
  7. 13. Number of frames between poses
  8. 14. drawing 1 to the end in sequence order
Down
  1. 1. Key poses for characters
  2. 4. Different parts of a character moving at the same time
  3. 6. Setting up your scene
  4. 7. Make the drawing look 3D
  5. 9. Make the character design stand out
  6. 11. Making the frame silly