Across
- 4. intensifying actions, emotions, or characids in order to capture the audience’s interest.
- 7. Animating an action from the first drawing to the end of the sequence in order.
- 8. the animation principle that considers how to represent the weight, depth, and balance of a 3D figure in a 2D space.
- 9. the animation principle that requires drawings to have visual interests and be pleasing to look at.
- 10. The animation principle that the number of frames used for an animation determines how long that action is on the screen.
- 11. A technique where an animated character or object id drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: a bouncing ball looks squashed when it hits the ground and stretched when it is in the air.
Down
- 1. A slight variation in the timing and the speed of free or loose parts in an object to make It more natural. Maintains constant flow between Phases of actions.
- 2. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
- 3. Sketching out the first key poses first below filling in the in-between poses.
- 5. Creating a way for the audience to expect and be ready for the next action.
- 6. the animation principle focused in the important of smaller actions to support the main action.
- 7. Reference the thing of an object or figure at the begging and the end of a sequence. Created in a animation by including more in between frames at the begging and end of an action, with few frames in the Arcs A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression is less stuff.