Game design Puzzle

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Across
  1. 1. allow the computer to give you information
  2. 5. Objects that are not animated
  3. 7. cannot receive programming
  4. 8. a program file that a computer can read and run
  5. 10. assigns programming to objects
  6. 13. When a 2D image is used in a game
  7. 17. an accelerometer to sense how quickly you move the device and at what angle it is being held
  8. 19. The collection of words and symbols themselves are called
  9. 20. what occurs when the condition is met
  10. 22. can receive programming
  11. 23. a person who is involved in the development of a video game
  12. 28. a computer program
  13. 30. how the player connects to the game
  14. 33. what must exist or become true
  15. 35. an exact copy that inherits all the properties of the original object
  16. 37. a list of computer commands
  17. 38. The process of matching the footsteps to the translation motion of the object is called
Down
  1. 2. small images that represent a full-size image
  2. 3. the person who creates images and graphics used in a game
  3. 4. allow the user to give information to the computer
  4. 6. A short sound file is typically referred to as
  5. 9. a programmable container that can have an interaction or event
  6. 11. a visual effect placed between the frames to gradually move to the next frame
  7. 12. A long sound file is typically referred to as
  8. 14. a video screen that senses pressure or electrical resistance from your finger to activate commands
  9. 15. the smallest picture elements displayed on a video screen.
  10. 16. a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement
  11. 18. makes the job of computer programming much easier
  12. 21. where you place game objects to create a scene
  13. 24. programming into a file that can run on a specific type of device is called
  14. 25. an executable is changed to make it compatible with a different device, it is called
  15. 26. a repeating of an animation or sound when it reaches the end
  16. 27. a single action-reaction relationship for the game
  17. 29. an exact copy of an object, but its properties are not linked to the original
  18. 31. breaks down the pseudocode logic statement into condition events and action events
  19. 32. a small image
  20. 34. Movement of an object is referred
  21. 36. not actual programming code, rather it is based on English and used to record the programming logic
  22. 39. to pause the cursor over the button without moving or clicking