Game Jam

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Across
  1. 3. testing Asking real people to try out a product and then make it better based on user feedback.
  2. 5. Sections of code that only run under certain conditions.
  3. 8. The action of doing something over and over again.
  4. 13. A sprite that serves as a solid obstacle for the other sprites on the screen.
  5. 15. A sprite that responds to the user’s commands and is affected by gravity.
  6. 16. Define how the game works and what determines success or failure in the game.
  7. 17. An action that causes something to happen.
Down
  1. 1. Variables store information (data). The value stored in a variable can be updated throughout a program. Examples of variables include scores and player names.
  2. 2. An action that a sprite performs continuously until it’s told to stop.
  3. 4. Make partial or minor changes to something, typically so as to improve it
  4. 6. Identifies sprites as player or environment, which determines how they interact with sprites of other types.
  5. 7. A list of steps to complete a task.
  6. 9. A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  7. 10. A creative event where people come together in teams to make video games based on a chosen theme within a limited amount of time.
  8. 11. Collection of information for reference or analysis.
  9. 12. Variables store information (data). The value stored in a variable can be updated throughout a program.
  10. 14. A graphic on the screen with a location, size, and appearance.