2.03 UV Mapping Vocabulary

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Across
  1. 2. 2D texture coordinates used to map textures onto 3D surfaces
  2. 7. Ideal mapping for shapes like arms or bottles
  3. 8. Custom planes for unique mapped surfaces
  4. 9. The building blocks of UV layouts
  5. 11. Mapping used for objects like globes, orbs, and heads
  6. 12. The ratio of texture pixels to surface area on the model.
  7. 13. The result of insufficient spacing, causing visual artifacts across UV shells.
Down
  1. 1. Generates multiple projects for complex shapes to be mapped
  2. 3. Spreads UVs to reduce distortion
  3. 4. Helps identify stretching, compression, and alignment issues
  4. 5. Mapping that projects UVs from a single plane, best for flat surfaces
  5. 6. Automatically position UV shells
  6. 10. Edges where UV shells are split