21st Century Teaching and Learning

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Across
  1. 2. Online multiplayer game domain
  2. 5. One of the 4 C's
  3. 9. Relating to using computers and technology in 21st century teaching and learning
  4. 11. Seminar, held online
  5. 14. Project based learning, for short
  6. 16. Using game elements and mechanics in an educational context
Down
  1. 1. Devices, such as smartphones and tablets
  2. 3. Digital space used for collaboration, by UPEI for example
  3. 4. Today's most popular search enging
  4. 6. Not offline
  5. 7. Artificial intelligence, for short
  6. 8. Digital space for sharing and commenting
  7. 10. The backbone of 21st century teaching and learning
  8. 12. Execute a specific software program on a PC
  9. 13. Writing software to create apps and proProject-based Online space for saving and sharing
  10. 15. Massive Open Online Course, for short