Adobe

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Across
  1. 1. Flash movie
  2. 3. Short for "in between." There are three types shape, motion, armiture.
  3. 4. Movie Clip, Button and Graphic
  4. 5. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
  5. 7. main working area in flash where you can create and manipulate art work
  6. 9. Unique qualities for a specific object, such as color, position, size, etc.
  7. 12. contains information about the object you selected
  8. 15. Allow you to animate symbols and give them the appearance of motion.
  9. 17. Flash file where you create your flash content
  10. 18. allows you to create work
  11. 19. A cell on the timeline that represents still image.
Down
  1. 1. An animation that transforms one shape or object into another.
  2. 2. Stores the asset that you use in your flash files
  3. 6. The number of frames per second; also known as the frame rate.
  4. 8. organizes your work into layers and frames
  5. 10. The basic drawing tools for Flash
  6. 11. A frame that defines a change in animation.
  7. 13. A powerful multimedia creation tool used to create and display content ranging from simple animations, video, to sound and to content rich applications.
  8. 14. Building blocks in flash that are stored in the library. They can have one of three behaviors (movie clip, button, and graphic).
  9. 16. Rows on the timeline that organize and allow stacking of items on the stage.