Across
- 2. programmable digital electronic machine that executes a series of commands
- 4. capable of storing large amounts of related and structured data
- 6. data element whose value may change during the course of a program run
- 10. information that the programmer manipulates in the construction of a solution or in the development of an algorithm
- 12. set of rules that specifies the composition of programs from reserved words, symbols and characters.
- 14. template for the creation of data objects according to a predefined model
- 17. web site hosting service
- 18. sequential series of instructions or a step by step
Down
- 1. subprogram that is presented as a subalgorithm, which allows to solve a specific task.
- 2. graphic design language for defining and creating the layout of a structured document written in a markup language
- 3. it is the main thing to be able to program
- 5. Enables the creation of dynamic sites on the Internet
- 7. The process of identifying, modeling and describing what a system does and how it works. what a system does and how it works
- 8. programming language for beginners
- 9. text document with markup
- 11. markup language for the development of web pages
- 13. HTML instruction that tells a Web browser how to display a document
- 14. Piece of text intended to document the program and show how it has been built
- 15. represents the graphical schematization of an algorithm.
- 16. set of instructions that tell a computer how to perform some kind of task
