Age of Empires II Imperial Age Unique Techs

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Across
  1. 1. Celts; +40% Siege Workshop units HP
  2. 5. Berbers; Camel units regenerate HP
  3. 6. Ethiopians; Siege Workshop units blast radius increased
  4. 7. Burmese; +5 Cavalry attack vs. archers
  5. 10. Persians; +30% War Elephant movement speed
  6. 11. Franks; +40% Stables work speed
  7. 12. Khmer; Ballista Elephants and Scorpions fire two projectiles
  8. 14. Incas; Kamayuk, Slinger, and Eagle line +1/+2 armor
  9. 17. Aztecs; +4 Infantry attack
  10. 20. Spanish; Villagers +6 attack, +2/+2 armor, +40 HP
  11. 22. Britons; Trebuchets do Area of Effect damage, are 100% accurate against units
  12. 25. Mongols; +50% Siege weapon movement speed
  13. 28. Malians; +5 Cavalry unit attack
  14. 30. Tatars; +2 Trebuchet rang, Flaming Camel can be trained at Castles
  15. 35. Bulgarians; +5 Militia line armor
  16. 36. Vietnamese; Team receives 500 gold
  17. 37. Goths; +100% Barracks work speed
  18. 38. Indians; +1 Hand Cannoneer range
  19. 39. Burgundians; Villagers converted into Flemish Militia, Flemish Militia can be trained at Town Centers
Down
  1. 2. Cumans; Team can train up to 10 free Elite Kipchaks
  2. 3. Teutons; +3 Castle range, garrisoned infantry fire arrows
  3. 4. Portuguese; Improved gunpowder unit accuracy vs. moving targets, Bombard Cannon and Bombard Tower projectiles move faster
  4. 8. Turks; +2 Bombard Tower, Bombard Cannon, and Cannon Galleon range
  5. 9. Mayans; +40 Eagle line HP
  6. 13. Koreans; +1 Mangonel range
  7. 15. Malay; Militia-line gold cost converted to food
  8. 16. Saracens; +20 Mameluke and Camel Rider HP
  9. 18. Huns; Relic and Wonder victories take +100 years longer, -50% enemy Relic gold income
  10. 19. Poles; Scout Cavalry line deals trample damage
  11. 21. Bohemians; Monks and Monastery upgrades have gold cost replaced by food
  12. 23. Magyars;+1 Cavalry Archer attack and range
  13. 24. Slavs; Infantry deals trample damage
  14. 26. Byzantines; Cataphracts do trample damage, +6 attack vs. infantry
  15. 27. Japanese; Trebuchets +300% pack/unpack speed, +33% attack speed
  16. 29. Vikings; Berserks regenerate faster
  17. 31. Italians; -50% Trade Cart and Trade Cog cost
  18. 32. Sicilians; Knight line +1/+2 armor
  19. 33. Lithuanians; +2 Spearman and Skirmisher pierce armor
  20. 34. Chinese; +2 Chu Ko Nu attack, +4 Scorpion attack