Algorithm & Programming

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Across
  1. 1. A system using 0 and 1 to represent data.
  2. 3. A diagram showing an algorithm’s steps.
  3. 6. A whole number.
  4. 8. A base-16 number system using 0-9 and A-F.
  5. 10. A sequence of characters.
  6. 12. Text in the code meant for programmers, ignored by the computer.
  7. 13. Simplifying complex systems by modeling classes.
  8. 15. A sequence that repeats until a condition is met.
  9. 17. Instructions written in a programming language.
  10. 20. Using a single interface for different data types.
Down
  1. 1. The smallest unit of data, 0 or 1.
  2. 2. A step-by-step procedure to solve a problem.
  3. 4. Repeating steps in a loop.
  4. 5. A collection following first in first out(FIFO).
  5. 7. Type Defines the kind of data (e.g., integer, string).
  6. 9. A statement that is either true or false.
  7. 10. A sequence of characters.
  8. 11. A mistake in the code structure.
  9. 14. A group of 8 bits.
  10. 16. A set of instructions for a computer to follow.
  11. 18. Rules that define the structure of code.
  12. 19. Reasoning in programming to perform tasks.