Across
- 3. Recording the movement of live actors to animate digital characters more realistically.
- 4. The integration of generated imagery or effects into live-action or animated scenes.
- 8. A sequence of frames that repeats seamlessly to create continuous motion.
- 9. A specific frame that marks the start or end of a smooth transition in animation.
- 10. The process of matching animated character mouth movements to recorded dialogue.
- 11. Applying surface textures to 3D models to give them color, detail, and realism.
- 13. The process of generating the final image or video from a completed animation project.
- 15. Combining multiple visual elements from different sources into a single image or sequence.
- 16. A visual representation of the sequence and timing of animation frames and key events.
- 17. The process of illuminating scenes and models to enhance mood, depth, and realism.
Down
- 1. A visual plan or sequence of drawings that outline the scenes and actions in an animation.
- 2. An animation technique where physical objects are photographed frame-by-frame and moved slightly between shots.
- 3. Creating a three-dimensional representation of objects or characters in 3D animation.
- 5. The number of frames displayed per second in an animation, affecting smoothness.
- 6. The detailed drawing that establishes the background, positioning, and movement of elements in a scene.
- 7. A two-dimensional image or animation integrated into a larger scene, often used in video games.
- 12. The process of generating intermediate frames between two keyframes to create the illusion of motion.
- 13. Engine Software that calculates and produces the final visual output from 3D models and scenes.
- 14. Creating a skeleton or structure for a character or object to facilitate movement and animation.
