App Creator 1.7

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Across
  1. 5. A variable that is only accessible inside a block of code or a procedure.
  2. 7. A block of code that is triggered when a certain event happens.
  3. 10. The properties of an Image Sprite that work together to determine how fast a sprite moves.
  4. 12. Programmers use this command in their code to allow others to read and understand their code.
  5. 15. Using this command, your blocks are shared among all your projects in App Inventor.
  6. 16. Graphical objects that are interactive within a canvas.
  7. 19. To decrease the value of a numeric variable by a set amount.
  8. 21. A keyword used when declaring a variable. Makes the variable available to the blocks in the program.
  9. 23. This command does not affect the code during runtime. In other words, the code inside the event handler is still active and will run normally.
  10. 24. A type of data in computing that represents alphanumeric characters.Includes any character that you can type on a computer: like letters, numbers, symbols, and punctuation.
Down
  1. 1. The layer of an app that contains the program that tells the app how to behave.
  2. 2. Using this command,even though the code it is in the program, it will not execute it when you run the app.
  3. 3. To assign a starting value to a variable
  4. 4. To identify bugs or errors in computer hardware or programs and fix them.
  5. 6. A two-dimensional touch-sensitive rectangular panel on which drawing can be done and sprites can be moved
  6. 8. A placeholder in a device's memory that stores a value a program is using.
  7. 9. This block is used to return the same value that you assigned for a component in the property pane.
  8. 11. The type of information stored in a variable. Common data types are Number, String, and Boolean.
  9. 13. Graphical objects that are interactive within a canvas
  10. 14. The layer of an app that contains the data entered and useMutatorblock: A block that can be expanded or shrunk and adds more actions for that event handler.r that event handler.
  11. 17. This block is used to assign new values to a component,different from the ones that you assigned at the beginning in the property pane.
  12. 18. A chart used by programmers to keep track of the values of variables in their program.
  13. 20. An incorrect result produced by a computer program.
  14. 22. To increase the value of a numeric variable by a set amount