AR / VR GLOSSARY

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Across
  1. 3. Digital content, like graphics or information, that is superimposed onto the user's view of the real world in AR.
  2. 10. Software tools for building augmented reality applications.
  3. 11. A blend of both the real world and digital content in a single environment, where digital objects interact with the physical world.
  4. 12. A computer-generated, immersive environment that can be explored and interacted with by users.
  5. 17. An application or software designed to provide augmented reality experiences.
  6. 19. A technology that allows AR devices to understand their position in a physical environment.
  7. 21. The technology that detects and tracks the movement of a user within a VR environment.
  8. 23. The capability for users to engage with AR content in real time.
  9. 24. A feeling of nausea or discomfort experienced by some users in VR due to motion or disorientation.
Down
  1. 1. The quality of feeling fully engaged in a virtual environment.
  2. 2. A device worn on the head that displays VR content to the user and often includes motion tracking.
  3. 4. Applications, games, or experiences created for virtual reality platforms.
  4. 5. A technology that overlays digital content, such as images or information, onto the real world.
  5. 6. A physical object or image used as a reference point for AR applications to recognize and interact with.
  6. 7. Augmented reality that doesn't require physical markers for tracking and interaction.
  7. 8. The use of vibrations or other sensations to simulate the sense of touch in VR.
  8. 9. Technology that measures the distance between objects to enhance the realism of AR experiences.
  9. 13. The ability of AR technology to follow the user's movements or view changes accurately.
  10. 14. A digital representation of a user in a virtual environment.
  11. 15. The process of creating a 3D map of the environment to better integrate AR elements.
  12. 16. A method of moving in VR by selecting a location to instantly "teleport" to.
  13. 18. Video content that allows viewers to look in any direction, creating a sense of immersion.
  14. 20. Eyewear that displays digital information directly in the user's field of vision.
  15. 22. Adding location-based information or data to digital content, often used in AR apps.