Artificial Intelligence SH2024

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Across
  1. 3. A logical system that includes variables, quantifiers, and predicates.
  2. 5. Entity that perceives the environment and takes actions.
  3. 7. Process of exploring possible solutions to find the best outcome.
  4. 8. Inference technique that applies rules to known facts to derive conclusions.
  5. 10. Planning method where actions are only partially ordered.
  6. 15. A collection of information used by expert systems to make decisions.
  7. 16. Type of machine learning that uses labeled data for training.
  8. 17. Logic system using statements that are either true or false.
  9. 18. This search technique is used in competitive environments like games.
  10. 19. Another term for Bayesian Network, used for probabilistic reasoning.
  11. 20. In this learning technique where an agent learns by receiving rewards or penalties.
Down
  1. 1. Function used in informed search to estimate the cost to reach the goal.
  2. 2. Type of agent that aims to maximize its performance measure.
  3. 4. Component of expert systems that applies logical rules to the knowledge base.
  4. 6. Algorithm used in game theory to minimize the possible loss for a worst-case scenario.
  5. 9. Pruning technique to reduce the number of nodes evaluated in game trees.
  6. 11. Search algorithm that is both complete and optimal, combining uniform cost search and heuristic search.
  7. 12. Search heuristic inspired by natural evolution to solve optimization problems.
  8. 13. Inference technique that works from the goal backward to find supporting facts.
  9. 14. Graphical model/Network representing probabilistic relationships among variables.