assinment #3

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Across
  1. 2. level of if it is too easy, too hard or somewhere in between.
  2. 4. verbs in game that cause movement and actions
  3. 8. limits of game, what your allowed to do
  4. 9. non playable sprite
Down
  1. 1. place game is played
  2. 3. playable sprite
  3. 5. movement, keyboard, mice or motion sensors
  4. 6. point, purpose of game
  5. 7. What makes players want to play