Across
- 4. A saved point in time for animation data.
- 7. The surface properties assigned to an object such as color or reflectivity.
- 9. The mode used to move, rotate, scale, and manage whole objects.
- 10. A flat surface created by connecting edges together.
- 13. The process of generating the final image or animation from a scene.
- 14. A line connecting two vertices.
Down
- 1. The main workspace window where you see and interact with your 3D scene.
- 2. The object that defines what the final render will display.
- 3. A 3D object made from vertices, edges, and faces.
- 5. A single point in 3D space that forms part of a mesh.
- 6. An object that illuminates the scene.
- 8. A non-destructive tool that changes or enhances an object.
- 11. The mode used to modify the geometry of a mesh object.
- 12. An image or pattern applied to a material.
- 15. Creating new geometry by extending faces, edges, or vertices.
