Across
- 3. To remove errors from code
- 4. Type of memory
- 6. Functional programming language
- 10. A way to represent data structures
- 11. A design pattern for handling events
- 13. A programming paradigm emphasising immutability
- 14. Short for binary digit
- 15. Compiled, statically-typed language
Down
- 1. Connecting computers
- 2. Program error
- 5. Language designed for web applications
- 7. A design pattern for object creation
- 8. A principle of code re usability
- 9. A technique for managing asynchronous operations
- 12. Interpreted, dynamically-typed language
