C-STEM

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Across
  1. 1. – A requirement that must be true for a certain action to happen.
  2. 5. – An instruction for the robot to perform a specific action.
  3. 7. – A device that collects input from the environment (like light or touch).
  4. 8. – A condition that checks whether something is true before acting.
  5. 10. – A command to perform the same action multiple times.
  6. 12. – A virtual environment where you test your code before real execution.
  7. 13. – A container that stores values, like numbers or text.
  8. 15. – The action taken when an if condition isn’t met.
  9. 16. – The process of finding and fixing errors in a program.
  10. 18. – A component that controls movement in robots.
Down
  1. 2. – A response or action produced by the robot after processing input.
  2. 3. – The way the robot faces or moves (e.g., north, south, left, right)
  3. 4. – A reusable block of code that performs a task when called.
  4. 6. – A loop that never stops unless interrupted.
  5. 7. – A set of instructions for a robot to follow from start to finish.
  6. 8. – Information received from the user or the environment.
  7. 9. – A code structure that repeats actions until a condition is met.
  8. 11. – A specific cause that activates an event or action.
  9. 12. – How fast the robot moves or performs actions.
  10. 14. – Something that triggers an action, like pressing a button.
  11. 17. – A visual piece of code that snaps together like a puzzle.