Across
- 2. A skill where the rate, speed or pace is controlled by your opponent
- 3. A learned action or behaviour.
- 4. Goals that focus on the end result.
- 6. The A in SMART targets
- 8. The target have a set period to achieve it in.
- 10. A form of feedback that comes from outside the performer.
- 11. The first stage of the information processing model
- 12. The wrist movement in a spin bowl in cricket is an example of this.
Down
- 1. The 4th stage of the information processing model.
- 3. Information is stored here for up to 60 seconds.
- 5. This is used by performers to decide what to focus on in the input stage
- 7. A goal that focuses on personal standards, you are not compared to other performers
- 9. A skill that is performed the same way each time.
