Across
- 1. : Open arrow; caller does not wait.
- 3. : Describes externally observable behaviour and all possible interactions.
- 6. : Person, organization, or system that interacts with the system.
- 7. : Link between classes indicating a relationship.
- 9. : Standard way of visualizing the design of a system.
- 10. : Description for a group of objects with similar properties and common behaviour.
- 11. : Activity the system performs in response to an actor’s request.
- 14. : Process of extracting shared characteristics into a generalized superclass.
- 16. : Static structure diagram of classes, attributes, operations, relationships.
- 18. : Vertical dashed line showing an object’s existence over time.
- 19. : Realization of a class (an instance).
- 20. : Notation for allowed number of related instances (1, 0..*, 1..*, 0..1, …).
Down
- 2. : Describes the sequence of events for a single use case.
- 4. : Solid arrow; caller waits for completion.
- 5. : Whole/part where the child cannot exist without the parent.
- 8. : Method/behaviour provided by a class.
- 12. : Whole/part where the child can exist without the parent.
- 13. : Helps visualize the static structures of the system.
- 15. : Helps visualize the dynamic nature of the system.
- 17. : Named property of a class.
