Across
- 4. Starts filling drawn shapes.
- 8. Symbol or container that holds value.
- 12. i in range lets us control how much we want code repeated.
- 13. Controls Tracy’s color.
- 14. Information given to functions when you define them. Parameter is the variable when declaring the function.
- 15. Controls Tracy’s thickness.
- 16. Down Design A method for breaking our program into smaller parts.
- 18. Control flow tool used as a section condition check after an if statement.
- 20. Brief explanation of code in English.
- 21. Boolean for ‘true’
Down
- 1. Stops filling drawn shapes.
- 2. A value that can be true or false.
- 3. Statement Lets you ask a question to the program and only run code if the answer is true.
- 4. Command that tells racy how far to move backward.
- 5. Commands that tells TRacy how far to move forward.
- 6. Breaking your program into smaller parts.
- 7. Command you get to invent and name. Breaks programs in to smaller parts, helps with understanding.
- 9. Message in code that explains what is going on.
- 10. loop Lets us repeat code as long as something is true.
- 11. The last line of code if the value does not match the if statement or elif.
- 17. Boolean for ‘false’
- 19. Body What will be executed when the function is called.
