Coding Camp 2025

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Across
  1. 3. A programming method for repeating code based on conditions.
  2. 5. A measure of how well a game keeps players coming back.
  3. 7. Background audio that sets the mood and pace of gameplay.
  4. 8. A short sound triggered by an in-game action, such as jumping or hitting.
  5. 16. The story or theme that adds meaning and depth to a game.
  6. 18. The emotional and cognitive experience of the player during gameplay.
  7. 19. The programming language used in Phaser to code browser-based games.
  8. 20. A structured group of related data and functions, often used to define characters or items.
  9. 21. The initial tutorial or sequence that teaches players how to play.
  10. 23. A storage container in code that holds data like score or health.
  11. 24. The core cycle that handles gameplay updates and rendering repeatedly.
  12. 27. A visual effect made of many small images, like sparks or smoke.
  13. 28. The sense of control players feel over their decisions and outcomes.
Down
  1. 1. A data type that stores true or false values only.
  2. 2. How the challenge level of a game increases over time.
  3. 4. The overall feeling of interaction and ease-of-use within a game or app.
  4. 6. A distinct part of a game, such as a level or a menu.
  5. 9. A mental state where challenge and skill are perfectly balanced for full immersion.
  6. 10. A collection of small graphics used to build game environments.
  7. 11. The visual elements players use to interact with a game, like menus or buttons.
  8. 12. The repeatable gameplay sequence that drives long-term engagement.
  9. 13. A 2D image or animation used to represent characters, items, or effects.
  10. 14. The system of response and reinforcement based on player actions.
  11. 15. A structure that gives players incentives, like coins or achievements.
  12. 17. A rule or system that defines player actions, such as jumping or collecting.
  13. 22. The first impression or feature that grabs player attention quickly.
  14. 25. An interaction or trigger that causes something to happen in-game.
  15. 26. A reusable block of code that performs a specific task or action.