Coding Magic

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Across
  1. 4. Alternate appearances of your sprite.
  2. 5. The objects on the scratch stage that preforms actions.
  3. 8. Using the scratch “Pen” feature to write on the stage.
  4. 9. Programming language based on code blocks.
Down
  1. 1. A completed program in scratch.
  2. 2. Programming commands that you snap together to create a program in scratch.
  3. 3. Where your project is displayed when active.
  4. 4. Displays the location of your X and Y positions.
  5. 6. Background displayed on your scratch stage.
  6. 7. The instructions that determines what happens on the stage.