Computer Graphics

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Across
  1. 1. Frames displayed per second.
  2. 6. Smooths jagged edges.
  3. 8. Realistic light rendering.
  4. 9. Graphics made using mathematical paths instead of pixels.
  5. 10. RGB(255, 255, 255).
Down
  1. 2. Changes object size.
  2. 3. Computer images that are made up of a bitmap or grid.
  3. 4. Smallest image unit.
  4. 5. Defines how non-transparent the object is.
  5. 7. 2D bitmap that is integrated into a larger scene.