Computer Graphics

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Across
  1. 4. / Process of changing the size or shape of an object.
  2. 6. / In clipping, the angle is greater than 90 degree than the intersection is.
  3. 8. / Rectangular region in screen coordinates.
  4. 9. / The direction of projection makes a 45 degree angle with the projection plane.
  5. 10. / The distance is finite between center of projection and projection plane
  6. 11. / Tangential(Slant) force to any object to distort the shape of an object.
  7. 12. / Projectors are perpendicular to view plane.
  8. 14. / Another name for region code.
  9. 15. / Process of minimising aliasing
  10. 17. / Polygon in which line segment may not lie completely inside.
Down
  1. 1. / Clockwise direction in 2D rotations.
  2. 2. / Initial value of parity in odd parity rule.
  3. 3. / The display were beam is moved all over the screen.
  4. 4. / Process of converting the rasterised picture to display pattern
  5. 5. / Technique fr not showing the part of the drawing in which one is not interested.
  6. 6. / if NE is chosen , value of decision variable.
  7. 7. / Table built using bucket sort.
  8. 10. / Smallest addressable element
  9. 13. / Transformations that has the property of preserving parallelism.
  10. 16. / Initializes GLUT.