Computer Programming

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Across
  1. 2. Email message transfer between computers.
  2. 5. Part of a bigger system it’s plugged into” that interacts with the rest simply, yet properly.
  3. 7. Objects containing the same data type and responding to the same message similarly.
  4. 8. Test runs to decide between options.
  5. 10. The vocabulary and rules that govern a computer language.
  6. 11. Calling to the subroutines.
  7. 12. Indication of what kind of data.
  8. 14. Ensures data is received without error.
  9. 15. Allows user control with a mouse and icons.
  10. 16. Translates high-level source code to machine language object code (bytecode) all at once.
  11. 18. Instructions sequences repeated.
  12. 19. Instructions for a task grouped together as a named unit.
  13. 20. Code The sum of the program’s syntax, semantics and logic.
Down
  1. 1. Contained data.
  2. 3. A class within a class.
  3. 4. data type responds to 4 bytes: Max ;{ 1038} (About 7 significant digits.)
  4. 6. Executes high-level programs immediately after translating each individual instruction.
  5. 9. A memory location/unit named or labeled so it can be used in a program.
  6. 13. Detailed specification of communication procedure.
  7. 17. A constant value in program representation.