COMPUTER SCIENCE

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Across
  1. 3. Step-by-step procedure for solving a problem or performing a task, often used in programming.
  2. 5. The process of writing instructions for a computer to follow, typically using a programming language.
  3. 6. An organized collection of data, typically stored and accessed electronically.
  4. 9. The process of identifying and fixing errors or bugs in a computer program.
  5. 10. A computer or system that provides resources, services, or data to other computers (clients) over a network.
Down
  1. 1. Protocol A set of rules and conventions for communication between network devices.
  2. 2. Learning A branch of artificial intelligence where algorithms improve through experience or data, enabling systems to make decisions without explicit programming.
  3. 4. Computing The delivery of computing services such as storage, processing, and software over the internet (the cloud).
  4. 7. Code The human-readable instructions written in a programming language that define the functionality of a program.
  5. 8. (Application Programming Interface) A set of protocols and tools for building software and applications, enabling different programs to communicate.