Across
- 2. the smallest piece of information used by a computer.
- 6. Devices devices refer to anything people use to input information to the computer or to take information out (output).
- 8. refers to the practice of capitalizing the first letter of each compound word in a programming variable to improve readability.
- 10. software go-between that brings information from one application to another.
- 11. refers to the string of commands or directions used by different programming languages in order to create, edit or manage computer programs or applications.
- 12. The process of taking code that’s written in a high-level language (like C++) by human developers and translating it into machine-readable code.
- 13. refers to a software vulnerability or security flaw discovered and exploited by hackers before the software developer or vendor becomes aware of it.
- 14. Programming languages, like all languages, need structure for the reader—whether a computer or a human—to make sense of the information.
- 15. This is memory that can only be read from and is not electronically modifiable after being manufactured.
- 16. Random Access Memory
Down
- 1. A function in programming with binary choices, like “Yes or No” and “True or False.” This serves as a basic building block of programming logic.
- 2. Data at this scale can be tapped into for a variety of purposes like trend analyses, forecasting, process automation and more.
- 3. is the measure of time between entering an input and the returned output.
- 4. programming error that causes unexpected glitches or problems for a program’s end user.
- 5. are simply specific procedures used to solve computational problems.
- 7. Storage the long-term data storage options found in a device.
- 9. Similar in a way to the scripts used by Hollywood stars, a script in programming terms is a line by line set of instructions for a computer program to follow.
- 10. is a project management process for producing and releasing software (or other projects) that calls for quick cycles that repeat, improving as they go.
- 11. Statements another fundamental piece of programming instructions, set the terms for when a program moves forward.
- 12. It is the processing chip that serves as the "brains" of a device
