Computer Science Princl

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Across
  1. 3. Abstraction Simplifies complex processes, hides how tasks are performed.
  2. 5. a Variable The act of giving a variable its initial value.
  3. 6. Interface detailing use of a library without algorithm specifics.
  4. 7. Variable) Set or accessed only within its creation environment.
  5. 8. Library Library containing reusable procedures.
  6. 9. Breakdown of a program into smaller, independent sections.
Down
  1. 1. Unit that holds a value; likened to a storage box.
  2. 2. Variable Accessible across all parts of a program.
  3. 4. Controls code execution based on conditions; includes nested forms.