Across
- 3. The science of creating solutions and solving problems using the help of a computer. Some of the areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
- 4. An ordered set of instructions that are used to carry out a task.
- 6. Building interactive physical systems using software and hardware that can sense and respond to the analog world.
- 9. you can_____to make something happen.
- 10. Building interactive physical systems using software and hardware that can sense and respond to the analog world.
Down
- 1. To carry out or put into effect.
- 2. A command that performs different actions depending on whether a condition is true or false.
- 5. The execution of one pass of a loop.
- 7. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
- 8. A simulator that imitates a program or events.
