Computer Terminology

1234567891011121314151617181920212223
Across
  1. 3. — To transfer data or files from a remote computer or server to a user's local device.
  2. 5. — Security software or hardware that monitors and controls incoming and outgoing network traffic to protect a computer from threats.
  3. 7. — A wired networking technology used to connect computers and devices together in a local area network (LAN).
  4. 8. — Malicious software designed to harm, exploit, or gain unauthorized access to a computer system.
  5. 10. — An organized collection of data stored and managed by a computer system, allowing for easy retrieval and updating.
  6. 12. — A small, fast memory storage area that temporarily holds frequently accessed data to speed up computer performance.
  7. 13. — A small graphical symbol or image on a computer screen representing a file, folder, application, or function.
  8. 15. — An error or flaw in a computer program that causes it to malfunction or produce incorrect results.
  9. 16. — Software application used to access and view websites on the internet, such as Chrome, Firefox, or Safari.
  10. 18. — A digital container used to organize and store files on a computer, similar to a physical folder.
  11. 19. — The physical components of a computer, including the monitor, keyboard, processor, and hard drive.
  12. 21. (KB) — A unit of digital storage equal to approximately 1,000 bytes.
  13. 22. (GB) — A unit of digital storage equal to approximately 1 billion bytes, commonly used to measure file and storage sizes.
  14. 23. (MB) — A unit of digital storage equal to approximately 1 million bytes.
Down
  1. 1. — The process of converting data into a coded format to protect it from unauthorized access.
  2. 2. — The process of accessing a computer system or online account by entering a username and password.
  3. 4. — A unit of digital information consisting of 8 bits, used to represent a single character or piece of data.
  4. 6. — The preset settings or options that a computer program uses automatically unless the user changes them.
  5. 9. — The maximum amount of data that can be transmitted over a network connection in a given time period, usually measured in megabits per second (Mbps).
  6. 10. — The process of finding and removing errors or bugs from a computer program.
  7. 11. — The smallest unit of data in computing, represented as either 0 or 1 in binary code.
  8. 12. — Instructions written in a programming language that tell a computer what actions to perform.
  9. 14. — A visual indicator (usually an arrow or blinking line) on a computer screen that shows where the user can click or type.
  10. 17. — The visual design and layout through which users interact with a computer program or operating system.
  11. 20. — A step-by-step procedure or set of rules that a computer follows to solve a problem or complete a task.