Computing.

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Across
  1. 2. Planning of code
  2. 3. Changing of one data type to another
  3. 4. Main structure of algorithms or programs
  4. 7. Computer's brain
  5. 10. Section of code run only if a condition is met
  6. 11. Integer with a decimal point
  7. 12. Diagram that shows an overview of a program
  8. 14. Set of instructions repeated in sequence
  9. 15. Series of memory locations
  10. 16. True or False.
  11. 17. Else if
Down
  1. 1. Value is copied to memory location
  2. 4. Represents text rather than numbers.
  3. 5. Should not be changed.
  4. 6. Whole number
  5. 8. programming language
  6. 9. Data value that can change.
  7. 12. Control flow statement specifying iteration
  8. 13. performs pre-defined task until condition met