COMS 1002 Pt 2

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Across
  1. 1. The process that occurs through the use of the signified and the signifier.
  2. 7. An affordance of online gaming that differentiates it from local play.
  3. 9. A manner of executing a particular idea
  4. 12. Uses counter-hegemonic narratives to challenge the dominant system.
  5. 15. This supplanted the dominance of the factory and industrialization.
  6. 17. A sign that has a direct causal relationship to what is being represented.
  7. 18. The process whereby producers imbue media with meaning
  8. 20. According to Dr Andrisani, this term is synonymous with a person's world view and is why understanding media is key to democracy.
  9. 23. One of the key figures in analyzing how media manufacture consent.
  10. 24. An integral aspect of hegemony that allows the ruling class to maintain their position without overt violence.
  11. 26. The socio-economic categorization of people into different classes such as the owning class and the working class.
  12. 28. Domination or rule of one social class by another maintained through ideology or culture.
  13. 30. One of the key areas that communication and media studies aims to critique; is exerted by the dominant class over the subordinated class
  14. 31. The merging of corporations through processes like mergers and acquisitions.
  15. 32. The term that explains that words and signs can have multiple meanings
  16. 33. A certain aspect of the world is explained by one dimension, as though other dimensions don't matter
  17. 34. The mode of production that saw the chruch and the monarchy as the ruling class.
Down
  1. 1. Exchange value is to profit as use value is to this.
  2. 2. The public disgrace of an individual as a form of punishment for socially unacceptable behaviour.
  3. 3. Sounds that can be heard without their sources being seen on screen.
  4. 4. Stories that use popular media characters (and worlds) that are (unofficially) rewritten by fans for fans.
  5. 5. The use and reuse of technique.
  6. 6. The action of a group or authority publicly decrying an individual (or group of individuals) for having done something wrong and/or for being untrustworthy.
  7. 8. An accumulation of labour through time; at the core of commodity fetishism.
  8. 10. The father of semiotics.
  9. 11. The secondary or implied meaning; the meaning that is not immediately obvious.
  10. 13. The key driving force of capitalism.
  11. 14. When human value is given to labour products as opposed to the people that produced them.
  12. 16. The byproduct of systemically excluding particular groups from representation.
  13. 19. A key component of participatory culture; the expression of local as opposed to networked sociality.
  14. 21. Describes the move from agrarian society to factory labour.
  15. 22. Counterheegemonic storylines in media.
  16. 25. The Marxist theorist associated with coining/popularizing the term hegemony.
  17. 27. A symptom of neoliberal capitalism that shows up in gaming in many forms like freemium games, product placement, and advergaming.
  18. 29. The way a state is economically organized; examples in include capitalism, and socialism.