Concepts of Programming

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Across
  1. 2. A storage container to store the values
  2. 5. A group of elements of similar type stored using this data structure
  3. 6. A construct used for repeating a set of instructions
  4. 8. Rules for writing a program using any language
  5. 9. A technique to rectify the errors
Down
  1. 1. A loop construct that always runs for a fixed number of times only
  2. 3. An application to see contents of webpages
  3. 4. An operating System
  4. 6. A medium that helps one to write programs
  5. 7. A function used to find the number of elements in the list