Across
- 1. To show on the screen or on paper by using a printer.
- 3. The programs on a computer that we use to complete tasks.
- 5. An error in a computer program.
- 9. Information that comes out of a computer.
- 10. One piece of programming contained within another.
- 13. An order given to a computer.
- 15. A set of step-by-step instructions to solve a problem.
- 17. Information that can be stored and used by a computer.
- 18. Programming instructions placed and processed in a specific order.
- 21. Something you want your program to remember which might change (e.g. Score).
- 22. How a computer makes a decision.
Down
- 1. A sequence of instructions put into a computer to complete a task.
- 2. A group of computers connected to make it easier to share the same links, files and programs.
- 3. Using a computer to create a model of something in the real world.
- 4. Finding and fixing an error in a computer program.
- 6. Information that goes into a computer.
- 7. Making the same instructions happen again and again.
- 8. When there is a choice in a program.
- 11. All the different webpages found on the internet connected by hyperlinks.
- 12. Using a computer to move, or change, an electronic system.
- 14. A device that can store and carry out instructions.
- 16. The large system of connected computers around the world that allows people to share information and communicate with each other.
- 18. To find something on a computer or on the internet using a web browser.
- 19. The parts of a computer you can touch.
- 20. The language of computers that uses only the numbers 0 and 1.