Cross-Word

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
Across
  1. 1. APPROACH, An approach that identifies goals and searches for available resources to achieve them.
  2. 3. The skill of taking action to learn from attempts and their results.
  3. 6. The belief that one can successfully start a new business.
  4. 8. DEVELOPMENT PLAN, The government's plan supporting commercial development and job formation.
  5. 9. A chance to create value through a useful, innovative product or service.
  6. 11. A statement or assumption that can be tested through research or experimentation.
  7. 12. Watching users and their actions to understand their experiences and needs.
  8. 13. A type of reflection that focuses on feelings and how they are managed.
  9. 14. A way of sharing experiences that helps reveal problems customers face.
  10. 16. A type of reflection that describes what happened, what was said, and who was involved.
  11. 18. Building connections with people who can support and develop an idea.
  12. 19. The ability to adjust when facing difficulties or changes.
  13. 20. A type of reflection that considers what went well, what went badly, and whether an experience was useful.
  14. 24. Taking responsibility for one's choices and responses to circumstances.
  15. 27. APPROACH, An approach that defines goals based on resources that are already available.
  16. 28. MINDSET, The belief that abilities can be developed and improved through effort and learning.
  17. 31. Gathering information to understand users, problems, and possible opportunities.
  18. 34. A type of reflection that examines one's role, actions, lessons, and possible results.
  19. 38. The ability to continue working and persist despite problems.
  20. 40. A trial used to test an idea or hypothesis and learn from the results.
  21. 41. The ability to develop new ideas, discover opportunities, and solve problems.
  22. 42. The design-thinking phase where a solution is tried and evaluated with users.
  23. 43. The creation or application of a new and useful idea.
  24. 44. A type of reflection that considers insights, feedback, and different points of view.
  25. 46. Working together and combining different perspectives and ideas.
  26. 47. Growing or expanding a business or solution.
  27. 48. The SCAMPER technique of joining ideas to create a better solution.
Down
  1. 2. The design-thinking phase focused on generating possible solutions.
  2. 4. A technique used to develop innovative solutions by changing or improving ideas.
  3. 5. The ability to understand the feelings and experiences of others.
  4. 6. OF PLAY, A skill that uses imagination to explore opportunities and possibilities.
  5. 7. The skill that organizes the other four entrepreneurial skills.
  6. 10. The design-thinking phase that identifies and frames the problem.
  7. 15. THINKING, A process of finding innovative solutions through understanding and empathy for users.
  8. 17. A method of asking questions to understand customers' needs and discover opportunities.
  9. 21. A low-cost, early model of a product or solution used to explore how it might work.
  10. 22. MINDSET, The belief that talents and abilities are fixed and unchangeable.
  11. 23. The characteristic that encourages asking questions and understanding things from new perspectives.
  12. 24. The SCAMPER technique of adjusting an idea to address a problem.
  13. 25. A type of reflection that connects learning and skills from an experience to previous knowledge.
  14. 26. A life skill that prepares a person to manage an undefined future in the business environment and act on opportunities.
  15. 29. The SCAMPER technique that replaces something to improve a product, service, or process.
  16. 30. The SCAMPER technique of removing unnecessary parts or inefficiencies.
  17. 32. The first phase of design thinking, focused on understanding users' needs.
  18. 33. The process of creating an early model to explore and improve a solution.
  19. 35. A technique for generating many possible ideas to solve a problem.
  20. 36. The SCAMPER technique of approaching something in the opposite way to discover a new perspective.
  21. 37. CHAMBER OF COMMERCE AND INDUSTRY, An organization that advocates entrepreneurship and formed the Philippine Center for Entrepreneurship.
  22. 39. The characteristic of remaining hopeful and looking for learning opportunities.
  23. 45. NEGOSYO COMMUNITIES, Communities where academic, business, and government sectors collaborate to support entrepreneurship.