CSD 2 - Unit 1 Vocabulary

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Across
  1. 6. a term used to define the way players interact with a certain video or computer game.
  2. 12. specific categories of games based on similar gameplay characteristics, story, or mechanics.
  3. 14. Rules, challenges, abilities, and parameters that dictate a player's actions, the game's response or feedback to those actions, and essentially how the game functions or operates for a player
  4. 15. The information or characteristics that describe something in the game.
  5. 16. How challenging the game is for the player.
  6. 21. ________ games emphasize exploration, puzzle-solving, and storytelling. They often feature rich narratives, immersive worlds, and character-driven gameplay, where players make choices that affect the outcome of the game
  7. 24. _______ games simulate real-world sports, allowing players to compete in various athletic activities. They often feature realistic graphics, player/team customization, and gameplay mechanics that are similar to the actual sport
  8. 25. _________ perspective - s a version of a third-person perspective where the player has a more zoomed out, bird's-eye view of the scene. This generally provides more information about the environment so that the player can move through it effectively.
  9. 27. Things that can hurt the player, make them lose points/lives, or stop their progress.
  10. 28. includes challenges, objectives, or goals for player to overcome or achieve, opportunities of player to make meaningful choices, game changes over the course of play - action moves forward, and defined rules and procedures.
  11. 29. __________ games aim to replicate real-world activities or experiences, like driving, flying, managing a city, or running a business.
  12. 30. The decisions the player gets to make that affect what happens in the game.
Down
  1. 1. Blending of computer programming, graphic design, and a storyline.
  2. 2. The people, creatures, or beings that the player controls or interacts with.
  3. 3. ________ perspective - presents the gameplay as viewed from the side. Typically players can only move left, right, up, or down with this setup.
  4. 4. The events and plot that explain what is happening in the game.
  5. 5. The aesthetics, story, audio, information, and interactive game pieces or objects.
  6. 7. __________ games focus on solving various challenges or puzzles, often requiring logic, pattern recognition, and problem-solving skills
  7. 8. How the player controls the game and how the game responds to what the player does.
  8. 9. Things the player receives for accomplishing something or doing well.
  9. 10. How the game changes as the player gets farther, stronger, or better.
  10. 11. _________ games focus on fast-paced, intense gameplay involving physical challenges, combat, and reflexes. Players often control a character who must navigate through levels, overcome obstacles, and defeat enemies.
  11. 13. The viewpoint from which the player sees and experiences the game world.
  12. 17. _______ perspective - players experience the game through the eyes of the main character. It provides a sense of immersion into the world and the experience of the character that other perspectives don't offer.
  13. 18. The actions something in the game can perform.
  14. 19. __________ games require players to make strategic decisions and plan ahead to achieve specific objectives. These games often involve resource management, tactical positioning, and controlling units or territories.
  15. 20. ________ perspective- players see the characters and game worlds from a viewpoint that is often behind or above the character. This allows for a broader sense of the environment and what the character is doing as they move through it.
  16. 22. ____________ games allow players to assume the roles of characters in a fictional world. They typically involve quests, character development, and decision-making. RPGs often feature complex stories, lots of customization options, and ways to level up.
  17. 23. What the player is trying to accomplish or win.
  18. 26. How the game looks and sounds and the overall feeling or style it creates.