Across
- 2. How easy, efficient, and satisfying it is to use a human-made object or device (including software)
- 3. The visual elements of a program through which a user controls or communicates with the application; often abbreviated UI
- 7. An individual functional element of a software item, such as the ability to do something new, work across multiple platforms, or perform more efficiently
- 8. Part of a program that does not work correctly
Down
- 1. A first or early model of a product that allows you to test assumptions before developing a final version
- 4. In design, paying attention to a user's feelings and needs when designing a product
- 5. Someone who uses an object, including software and hardware
- 6. To critically evaluate in a detailed and constructive manner
