Across
- 3. Information-Personal information (PII) is any data that can identify, contact, or locate an individual, either on its own or when combined with other data
- 5. Settings-controls in software, apps, and websites (like social media or browsers) that enable users to manage who can view, access, or collect their personal information and online activity.
- 7. Balance-a high-precision, electronic instrument designed to measure the mass or weight of an object, providing quick and accurate readings on a digital screen, often down to the milligram level
- 10. Citizen- an individual who navigates, uses, and engages with digital technology and the internet in a safe, responsible, and ethical manner.
- 12. practice of protecting systems, networks, programs, devices, and data from digital attacks, theft, or damageEncryption-the process of converting digital information (plaintext) into an unreadable,behavior in online interactions and electronic communication.Digital Responsibility-the ethical, safe, and sustainable use of technology, focusing on protecting privacy, security, and well-being while understanding the impact of digital actions on society and the environment.Empathy-the ability to understand and share the feelings of anotherCyberbullying-the use of digital devices, platforms, and applications to intentionally harass, threaten, humiliate, or target another person through harmful, false, or mean contentBystander-person who is present at an event or incident but does not take partUpstander-a person who speaks or acts in support of an individual or cause, particularly someone who intervenes on behalf of a person being attacked or bulliedCopyright-a person who speaks or acts in support of an individual or cause, particularly someone who intervenes on behalf of a person being attacked or bulliedFair Use-promotes freedom of expression by permitting the unlicensed use of copyright-protected works in certain circumstancesPlagiarism-the practice of taking someone else's work or ideas and passing them off as one's own.Plagiarism-the practice of taking someone else's work or ideas and passing them off as one's own.Misinformation-false or inaccurate information.Misinformation-false or inaccurate information.Disinformation-Disinformation is false, inaccurate, or misleading information deliberately created and spread to deceive, manipulate, or harm, often for political, financial, or malicious purposes.Creative Commons-a nonprofit organization that provides free, standardized, and easy-to-use copyright licenses, enabling creators to share their work with the public while retaining copyright
- 14. Intelligence-the simulation of human intelligence processes by machines, particularly computer systems, to perform tasks such as learning, reasoning, problem-solving, perception, and decision-making.
- 16. Time-the time allotted to or occupied by a particular subject, actor, etc., on film or television.
- 17. principles that govern a person's behavior or the conducting of an activity.
Down
- 1. state or condition of being free from being observed or disturbed by other people.
- 2. Identity-the sum of all information, behaviors, and attributes—such as usernames, profiles, search history, and financial data—that represent an individual or entity on the internet.
- 4. Use-the intentional, conscious, and non-judgmental engagement with technology, tools, or daily activities, prioritizing presence over autopilot behavior
- 6. Reality-a technology that overlays digital information—such as 3D graphics, images, or data—onto the real-world environment in real-time
- 8. Footprint- the information about a particular person that exists on the internet as a result of their online activity
- 9. Personal information (PII) is any data that can identify, contact, or locate an individual, either on its own or when combined with other data
- 11. Literacy-the ability to critically analyze stories presented in the mass media and to determine their accuracy or credibilitMedia Literacy-the ability to critically analyze stories presented in the mass media and to determine their accuracy or credibility
- 13. Addiction- behavioral disorder characterized by compulsive, excessive use of digital devices (smartphones, social media, gaming) that interferes with daily life, relationships, and responsibilities.
- 15. a finite, step-by-step procedure or set of rules followed to solve a specific problem or accomplish a task
