Across
- 1. A type of code that represents data and instructions using only two digits: 0 and 1
- 4. A message on the computer screen that waits for input from the user
- 5. When a computer repeats a set of instructions over and over again
- 6. An error, flaw, or fault in a computer program
- 7. The name of Mrs. Tyner's dog
- 8. The physical, tangible parts of a computer you can touch (mouse, monitor, etc.)
- 10. A label for a piece of info. used in a program
- 13. An algorithm that has been coded into something that can be run by a machine
- 14. Finding and fixing problems in an algorithm or program
Down
- 2. A list of steps to complete a task
- 3. The intangible set of instructions, programs, and apps that tell hardware what to do
- 6. An action (in Sprite Lab) that a sprite performs until it's told to stop
- 9. An action that causes something to happen
- 11. The information computers get from users
- 12. A graphic on the computer screen with a location, size, and appearance
