Across
- 2. Unwritten rules about how people behave online.
- 3. Tool or game that encourages screen time through likes or points.
- 5. unwritten rules or expectations that are shared by a group of people.
- 7. When technology is built to keep users hooked and coming back for more.
- 9. Features that prioritize what's good for people and help them use technology in a healthy way.
- 10. Fake offers or profiles trying to get your data.
- 12. App feature that makes you scroll endlessly
Down
- 1. experiencin media and technology in ways that supports one's menta, physical, social and emotional health.
- 4. A false message meant to fool someone into sharing private information.
- 6. when something happens that makes you feel uncomfortable, worried, sad or anxious
- 8. The pattern of how, when, and why you use your devices.
- 11. The feeling of needing to check your phone constantly.
