Across
- 4. the building blocks of the user interface. They include common components such as Text, Image, Button,
- 5. determines the point around which the element is rotated and scaled.
- 6. is a component that is used to position, size, and rotate UI elements.
- 8. store and manage data within scripts.
- 12. refers to the set of rules and conventions that dictate how you write code in the programming language.
- 14. a component that is used to simulate physics for a GameObject. It is used to give objects realistic motion and responses to external forces such as gravity, collisions, and user input.
- 15. the building blocks of the user interface. They include common components such as Text, Image, Button,
- 16. refers to the organization and control of different “scenes” within a game.
Down
- 1. determines the size of the GameObject along each axis (X, Y, Z).
- 2. is to initialize things that do not need constant updates like music or loading resources.
- 3. define how a UI element is attached to its parent RectTransform
- 7. responsible for handling user input such as clicks, keyboard input, and touch events.
- 8. is called once per frame that is used for continuous tasks that need to be executed every frame.
- 9. defines the orientation or angle of the GameObject.
- 10. serves as a container for all UI elements.
- 11. represents the location of the GameObject in the 3D space. It is defined by a vector consisting of X, Y, and Z coordinates.
- 13. Is a pre-made reusable object that allow individuals to store GameObjects complete with components and properties that can be reused throughout the game
