🧩 Digital Technology Glossary

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Across
  1. 5. Designing your workspace (like your chair and keyboard) so you don't hurt your back or wrists while coding.
  2. 6. Scrambling secret messages or information so hackers can't read it.
  3. 7. The physical parts of a computer you can actually touch, like a keyboard, mouse, or screen.
  4. 8. The smallest piece of information a computer can hold, usually a 0 or a 1.
  5. 10. Special words and rules we use to talk to a computer, like Python, JavaScript, or Scratch.
  6. 12. A device that detects things in the real world, like light, temperature, or movement.
  7. 15. A tiny, energy-saving light bulb often used in electronics (abbreviation).
  8. 16. Information collected, stored, and used by a computer.
  9. 18. Information you give to a computer, like typing on a keyboard or clicking a mouse.
  10. 19. How a person feels when they use your app or game (also known as UX).
  11. 20. A fancy programming word for repeating a set of steps or "looping" in your code.
  12. 21. The individual physical parts that make up a computer or electronic circuit.
  13. 23. A step-by-step list of instructions to solve a problem or complete a task.
  14. 24. A group of 8 bits bundled together.
  15. 26. Letters, words, or sentences in code, usually wrapped inside "quotation marks."
  16. 27. A map with shapes and arrows showing how a program works from start to finish.
  17. 28. The trail of information and history you leave behind when you use the internet.
  18. 29. Creating and using technology in a way that protects the environment and doesn't waste resources.
Down
  1. 1. Testing your code to see if it works and figuring out how to make it better.
  2. 2. Any file, image, or text stored on a computer using 0s and 1s.
  3. 3. When a program makes a choice and goes down a different path (like using an IF statement).
  4. 4. What the computer gives back to you, like sound from a speaker or a character moving on a screen.
  5. 9. The shared boundary where a human and a computer meet and interact.
  6. 11. The buttons, menus, and screens a person clicks or taps to control an app (also known as UI).
  7. 13. One single, tiny dot of color on your computer or phone screen.
  8. 14. A special container in your code used to store information that can change, like a player's score.
  9. 17. The steps the computer's brain takes to turn your input into an output.
  10. 22. A tiny computer on a single chip used to control electronics, like a micro:bit or Arduino.
  11. 25. How well a program or device actually does the job it was built to do.