Educational Software

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Across
  1. 4. based on current educational technology, that is, they consist of video animations and comments.
  2. 5. It includes four phases that must be part of any teaching-learning process.
  3. 7. Experiential and discovery learning predominates.
  4. 8. These programs are specifically designed to facilitate and enhance the acquisition of exclusively academic knowledge.
  5. 9. for example, Microsoft Office packages, AutoCAD, Compaq, etc.
  6. 10. Its objective is to present information to the student from the use of text, graphics, animations, videos, etc.,
Down
  1. 1. Where the software will serve you to test your skills and knowledge previously acquired.
  2. 2. It can convince the user that its rationing is correct.
  3. 3. That can be used naturally to interact with a microworld in which commands are applicable
  4. 6. example the farm, rainbow/letter educational games, etc.