Across
- 1. – Lightness or darkness of a color or shade.
- 4. – The focal point; what grabs attention first.
- 5. – Hue (name), value (light/dark), intensity (brightness).
- 8. – Opposites to create interest (light/dark, rough/smooth, big/small).
- 11. – Visual weight (symmetrical, asymmetrical, radial).
- 12. – A feeling of harmony; everything belongs together.
- 13. – How something feels or looks like it feels (rough, smooth, soft).
- 14. – The path a viewer’s eye follows through the design.
- 15. – 3D object with depth (cube, sphere, cylinder).
Down
- 1. – Using differences to add interest (avoid boredom).
- 2. – Relationship of sizes between parts of a whole.
- 3. – The area around/within objects (positive = object, negative = empty space).
- 6. – A mark with length and direction (straight, curved, thick, thin).
- 7. – A sense of visual beat or flow.
- 9. – 2D enclosed space (geometric: circles, squares; organic: freeform).
- 10. – Repeating elements (shapes, colors, lines).
