Across
- 5. started with sensitive gaming controllers like Wii remote
- 8. usually have video feed from mobile phones.
- 11. screen is a computer screen or other screen that you can touch with your finger to enter information
- 12. 2D are the mainstream of recognition technologies used for mobile marketing.
- 13. is used to copy pictures or other things and save them as files on the computer.
- 14. transmits a picture from one computer to another, or can be used to record a short video.
- 15. is a software component that allows a user to enter characters, can usually be operated with multiple input devices, which may include a touchscreen, an actual keyboard and a computer mouse.
Down
- 1. is a set of standards for smartphones and similar devices to establish radio communication with each other by touching them together or bringing them into close proximity, usually no more than a few centimetre.
- 2. code that represents data with a matrix of small bars.
- 3. uses touch and gestures performed via the screen as input.
- 4. using a combination of multi-touch input from multiple users and object recognition to interact with computers that are typically built into tabletops and other surfaces.
- 6. Voice input and speech recognition capabilities are
- 7. Specialty speech recognition are
- 9. when a computer generated images are overlayed on top of real-time images, such as to overlay information over the photo or video displayed on a mobile phone.
- 10. is used to record sound.The sound is then saved as a sound file on the computer.
